Game Plan

S. Curran
Game Plan
Game Plan
Game Plan
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Opis

A definitive history of video gaming from a design perspective, which features exclusive original concept sketches and work-in-progress CGI renders
Taking in ten works of gaming genius from video gaming's brief, rich history, Game Plan explores how these pivotal pieces of digital art evolved the industry. Conversations with creators and producers reveal the inspirations behind their masterworks, as well as giving insights into the development process itself. Games examined include Namco's pill-thrill Pac-Man, Shigeru Miyamoto's epoch-defining Mario 64, and Bell and Braben's mid-1980s space opera, Elite. Also featured is Tomb Raider, the game that turned Lara Croft from 500 triangles into a style icon, and defined gaming's break into the mainstream at the end of the 1990s.
Illustrated with original concept sketches, work-in-progress CGI renders, and screenshots of the finished creations, Game Plan captures the spirit of games that made a difference. The gaming industry, now worth billions of dollars per year, is still young, but maturing fast. Game Plan offers a chance both to savor its past and catch a glimpse of its stellar future.
Data wydania: 2004
ISBN: 978-2-88046-696-1, 9782880466961
Wydawnictwo: Rotovision

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