"Game Programming All in One, Third Edition" offers a fun, hands-on method for learning to program 2D-based games with C using the cross-platform, open-source Allegro game library. Using artwork provided by experienced animators, you will learn each new skill through the creation of several high-quality sample games. Focused and to-the-point, this book concentrates on each important game programming task, building gameplay, not a graphics demo. It speaks to the aspiring game programmer searching for a way to break into the game industry and offers coverage of cross-platform tools. This latest edition now offers coverage of multiplayer programming using cross-platform libraries that work with Allegro.