While computers have facilitated and enriched the ways in which architectscan develop and present their ideas, there is also a growing lack of skillsin other forms of image-making that was traditionally furnished throughtraining in drawing and sketching. This book focuses on the excitingpossibilities for representing the built environment with all thetechniques - both ancient and modern - that are now available. Students today need to learn the following skills: how to draw using arange of media, the basic rules of making effective spatial images, how toread a drawing, and how to express ideas through appropriate media andforms of communication. Following a brief introduction, the book is dividedinto three sections: Media, Types and Places. Each section is illustratedwith key drawings and accompanying commentaries. Step-by-step sequences andspecial tips will further help students to make the most of their newlyacquired skills. This book will be an indispensable practical andinspirational resource in architectural schools and practices alike.