OpenGL Programming Guide

T. Davis, D. Shreiner
OpenGL Programming Guide
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A much anticipated revision of the definitive reference manual to OpenGL, the defacto standard for all developers creating 3D applications Fully updated for OpenGL versions 1.3 and 1.4, with many new example programs and color slides Introduces the new shading technologies, including the ARB vertex and fragment program extension Written under the auspices of the OpenGL Architectural Review Board Previous editions have sold more than 36,000 copies OpenGL is a powerful software interface used to produce high-quality comptuer graphics. The OpenGL Reference Manual, referred to commonly by programmers as "The Blue Book", provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through version 1.2. This fourth edition will describe all of the latest features of OpenGL versions 1.3 and 1.4, as well as the important OpenGL ARB extensions. Some of the new features in the core library include cube-mapped texture mapping, multi-texturing, mutli-sampled anti-aliasing, depth-texturing and shadows, and advanced texture application modes. Most importantly, the ARB vertex and fragment program extension (commonly referred to as "shaders") will be introduced. Many new example programs and color slides have been incorporated as well. As with all of the previous editions, this one was developed under the auspices of the OpenGL Architecture Review Board, an industry consortium responsible for guiding the evolution of OpenGL, and written by one of the most influential developers in the field. Any developer incorporating graphics into his or her programs will want a copy of this authoritative guide. --This text refers to the Paperback edition.
Data wydania: 2005
ISBN: 978-0-321-33573-9, 9780321335739
Język: angielski
Wydawnictwo: Addison Wesley Publishing Company
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