Thief and con-man extraordinaire, Locke Lamora, and the ever lethal Jean Tannen have fled their home city and the wreckage of their lives. But they can't run forever and when they stop they decide to head for the richest, and most difficult, target on the horizon. The city state of Tal Verarr. And the Sinspire.
The Sinspire is the ultimate gambling house. No-one has stolen so much as a single coin from it and lived. It's the sort of challenge Locke simply can't resist...
...but Locke's perfect crime is going to have to wait.
Someone else in Tal Verarr wants the Gentleman Bastards' expertise and is quite prepared to kill them to get it. Before long, Locke and Jean find themselves engaged in piracy. Fine work for thieves who don't know one end of a galley from another.
The Sinspire is the ultimate gambling house. No-one has stolen so much as a single coin from it and lived. It's the sort of challenge Locke simply can't resist...
...but Locke's perfect crime is going to have to wait.
Someone else in Tal Verarr wants the Gentleman Bastards' expertise and is quite prepared to kill them to get it. Before long, Locke and Jean find themselves engaged in piracy. Fine work for thieves who don't know one end of a galley from another.