“The reconstructed data in 3D space is directly imported into AR engine, such as Unity or Unreal Engine, which allows the perceiving subject (in particular, the conscious subject) to access the actual data recorded on the boundary of the OU. This is not a simulation, but an authentic reading of a given time interval, though of a passive nature. It should be emphasized once again that – according to the concept of Passive Time Exploration (PTE) – the perceiving subject (i.e., the participant from the present time) is unable to interact (mentally or physically) with the reality that has undergone the reconstruction process; they can only be a passive observer in full immersion”